
#include "member_BPointRestraint.h"

using namespace BWE;

member_BPointRestraint::member_BPointRestraint(BPointRestraint* restraint)
{
	boss = restraint;
	damping = BReal(0.1);
	impulseLimit = 0;
}
member_BPointRestraint::~member_BPointRestraint()
{

}

